Last year I was commissioned to develop an illustration system that would be a small part of a massive all-in-one design system developed by Julian Pascual. Although the number of characters was limited, I ended up designing a lot of resources so the user could easily prepare the scenes.
This design system was designed so that any brand/user could use it, so the objective was to create a more “timeless” and geometric anatomy for the characters in the illustration system.
It ended up being a really fun project as Julian gave me total freedom to create these characters.